using System;
using System.Collections.Generic;
using System.Text;
using CoastToCoast.Game;

namespace CoastToCoast.Game.Units {
    public class Submarine : SeaUnit {
        public override int BaseHealth {
            get { return 2; }
        }

        public override int BaseMovementRate {
            get { return 2; }
        }

        public override int BaseAttackDamage {
            get { return 3; }
        }

        public override int BaseProductionCost {
            get { return 15; }
        }

        public override Unit Create(Player owner) {
            return UnitFactory.CreateUnit<Submarine>(owner);
        }

    }

}
